cables main website:
https://cables.gl/
All operators: https://cables.gl/ops
Documentation with step by step examples: https://cables.gl/docs/
cables.gl beginner tutorial:
https://www.youtube.com/watch?v=EPFNHYah9F4&list=PLYimpE2xWgBveaPOiV_2_42kZEl_1ExB0
Example projects:
Intro example:
teach01zizispheres
Texture example:
https://cables.gl/p/VH47Z9
3d gltf example:
https://cables.gl/p/HD7Mnb
Cables.gl is optimized to handle BINARY GLTF files, with an extension of .glb. Onshape for same reasons doesn’l let you save with that extension, so the workaround is to save GLTF file, than use a converter to produce a binary gltf with the extension .GLB.
Babylon.js viewer to create glb files (eg. BINARY GLTF=.glb):
Babylon.js Sandbox : click on “Display Inspector” in the bottom-right corner then “Tools” (wrench icon) on top-right to get the GLB export option
Vertex Displacement example:
https://cables.gl/p/hbIFpb
based on this tutorial below:
String anim example:
https://cables.gl/p/nUkhob
based on this video tutorial: