Some Works by Zoltán SZEGEDY-MASZÁK  

Three early works

An illustrated essay by Zoltán Szegedy-Maszák about three early projects outlining his artistic approach to visual media.


Works Concerning Images of Light

An illustrated essay by Zoltán Szegedy-Maszák about his works related to photography

selected works in chronological order

smalltalk 2016: hello stranger! (2016)

Interactive Artificial Intelligence Installation and Webproject


Dissolving Squares (2015)

Interactive Augmented Reality Installation


To Do Lists (2014/15)

series of experimental photographs using lenticular optics


Objects (2014)

series of lenticular prints


a [further] study on the genre of painting: Miklós Barabás (2013)

Interactive Augmented Reality Installation focusing on the works of the nineteenth century Hungarian painter.


In Terms of Hardware (2012/13)

series of experimental photographs using lenticular optics


Language is not a Reliable Instrument (2011/12)

Interactive Audiovisual Installation


a [further] study on the genre of painting (2010/11)

Interactive Augmented Reality Installation. Commissioned project for the exhibition
GATE(WAY)S: Art and Networked Culture


What does Photographing Mean? (2010)

series of silver gelatine experimental photographs


Visual Communication - Hommage to Jonathan Swift (2008/9)

Interactive augmented reality installation.


My most Beautiful Summer Experiences (2007)

series of multi-pinhole photographs


Smalltalk 3.0(2006/2007)

A completely renewed version of the interactive installation addressing Artificial Intelligence


Aura 2.0 - Studies for the Renewed Interactive Installation (2007)

series of c-prints


Oculus Artificialis Teledioptricus 2.0 Re:mbrandt(2006)

A study on the genre of painting - interactive augmented reality installation.
A commissioned work for an exhibition curated for the 400th anniversary of Rembrandt's birthday.


Oculus Artificialis Teledioptricus 1.0 (2005)

A study on Mixed- versus Virtual Realities - interactive computer installation.


Reality Puzzle — Studies (2005)

series of c-prints


Aura - Reflections on a Table (2005)

An interactive VR installation based on anamorphic virtual realities. The installation is a continuation of the project "Aura" from 2003.


SeeThrough (2004)

SeeThrough is an interactive networked video-installation designed for public spaces.


Point of View (2004)

Point of View is a virtual reality installation developed for the exhibition "The Hidden Holocaust" (Műcsarnok - Kunsthalle Budapest, 2004).


Blockdiagrams (2003)

series of paintings


Aura (2003)

Aura is an interactive virtual reality installation, first utilizing the new interface-scenario based on a reflective mug, and the (pseudo)anamorphic image rendered and projected in real time around its mirroring surface.


Contemplation (2001-2004)

studies for an interactive installation, series of c-prints


Camouflage (2002)

Camouflage is an interactive stereoscopic VR installation focusing on the space-detection and form recognition capabilities of the human visual perception system. The project is based on fragments from the exAltarcation project, the installation was developed for the exhibition "Vision" (Műcsarnok - Kunsthalle Budapest, 2002).


Camouflage: studies for an interactive installation (2002)

series of c-prints


Steganogram: Stereogram (2002)

series of c-prints


exAltarcation (2001-2002)

exAltarcation is a complex virtual reality and multimedia installation developed for the exhibition "Iconoclash" (ZKM Zentrum für Kunst und Medientechnologie Karlsruhe, 2002). Produced with the support of ZKM in C3 Center for Culture and Communication Budapest.


Promenade: studies for the stereoscopic installation (2001-2002)

series of c-prints


Iconoclash: exAltarcation (2001)

studies for an interactive installation, series of c-prints


Smalltalk (2000)

Smalltalk is an interactive multimedia installation addressing Artificial Intelligence.

Variations on Steganography (1998-2000)


Promenade (1998/2002)

Promenade is a Virtual Reality installation. Besides its original version first exhibited in 1999, a new, stereoscopic version has been developed in 2002, see the project's flyer of the renewed version in pdf format(176kb).


Promenade: Studies (1998-99)

series of c-prints


DeMedusator (1997-98)

Demedusator is a shared virtual world developed by its visitors. The project was an early attempt to create a multi-user virtual world, in which any visitor - potential participant - can be "creative": the system enables the users to add their - either pre-designed or draft - creatures to the world, let it be a complete virtual world or simply a sound/movie or picture file. For the observer all the contents are appearing in form of a “virtual sculpture”, which is created by the Cryptogram system, containing the encrypted version of the first few hundred bytes of the file. To explore the “original” content the visitor has to touch the Cryptogram: the original content is immediately decoded and shown instead of the encrypted sculpture.

DeMedusator is based on the software environment of the late 90s(JAVA runtime environment and Cosmoplayer VRML plugin), the project was discontinued in 1998. However you can still read its original project description.


Studies on Autostereography (1997)

series of c-prints


Achilleus and the Turtle (1996-2002)

interactive installations, series of digital prints, webproject etc.:


Cryptogram (1995-96)

Cryptogram is an early web-project addressing cryptography and electronic privacy.


Camera-Obscura / Photogram (1994/97)

series of c-prints


Pinhole / Multi-pinhole Photographs (1990-94)


Oscillation (computer-installation, 1991)


Sub Voce (performance and installation, 1991)


Photogram (object, 1990)